0.1.2 Update - Changes


Release Changelog | 0.1.2 (12.03.2022)

Changes:

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> Occlusion Mine (Pattern-A Refresh Charges) got a slight buff - it also confers Invisibility to the target until the end of their next turn to make Hiding easier.

> Autopistols gained Accurate to make shooting at their full range a more attractive option compared to hugging range 3 with Vanguard 1. Ultimately, I don't think this is actually that big of a buff, given the diminishing returns that accuracy gives.

> Fluff has been edited to read better, and shuffled around a bit to accomodate the new mods.

Additions:

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> Four new weapons - I'd noticed that I managed to only include one launcher, and completely avoided including any Cannons in the whole document - let's fix that!

  • Bomblet (Auxiliary Cannon, Arcing, Heat 1 (Self), Range 5, Blast 1, 2 Explosive)
  • Thermal Repeater (Auxiliary Cannon, Overkill, Limited 4, Range 15, 1d3+1 Energy)
  • Magnetic Accelerator (Main Cannon, Ordnance, Line 8, 1d3+3 Kinetic)
  • Flechette Launcher (Heavy Launcher, Burst 1 & Cone 5, 1d6+2 Kinetic)

> Two new mods

  • Infighter (1SP, +1 acc on ranged weapons against adjacent chars) -  Some people really like shooting point-blank. I can't really blame them. 1 SP to counter the ranged engagement penalty that also stacks with CA2 feels like a worthwhile trade on some builds, but it's not a no-brainer.
  • Collapsible Grip (2SP, Limited 4, attack without Ordnance or Recoil) - I'd wanted something to potentially make Ordnance and Recoil more palatable on some builds. We'll see how the SP and Limited ratio shakes up.

LCP Corrections:

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> Shivers E-War Suite's costing fixed to match the document - from 2 SP up to 3 SP.

Files

GMS Production Group IV - v 0.1.2.pdf 235 kB
Dec 03, 2022
production-group-four_0.1.2.lcp 8 kB
Dec 03, 2022

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